Tagged: game writing

Talk: So You Want to Be a Game Writer? (EGX 2022)

Here’s the talk I prepared for #EGX2022 at the GI Academy. I was scheduled to perform on Saturday 24 September, but alas tested positive for Covid that morning! However, I always planned to share the slides online.

So You Want to Be a Game Writer?

It sounds romantic, right? But although most people have mastered writing an email, not everyone has skilled up to write creatively and dramatically, or is interested enough in the history of art and the humanities to tell thematically-relevant stories. Then there’s writing on a game team—what’s that like? What are the challenges of getting hired in the first place? And what are the red flags to look out for while doing the job? Tim will use his ten years’ experience as both writer and narrative designer, across AAA, AA and micro indie, to help answer these questions.

Bio:

Tim has worked in the games industry since 2010, initially as a gameplay scripter, before going back to school and emerging as a writer. Now he’s usually some combination of writer and narrative designer on indie projects. He’s currently finishing up the open-world action RPG, Kandria.

File download:

  • It’s a Powerpoint 2016 file (17MB), but it should also run in Google Slides
  • The best way to “read” it might be to launch in presenter view mode, and then step through the slide animations, while reading the accompanying notes in turn (the numbers in the notes are the cues to trigger the next slide animation, to “keep in time” so to speak)

It’s kind of a companion to my How I Became a Game Writer blog post (which has also been recently updated)—but this one is more an overview of the practicalities of getting hired and doing the job.

Tim

New Page: How I Became a Game Writer

This has been a long time in the making over this past year. I sometimes get contacted by aspiring game writers looking for tips on breaking into this career. I’ve sent out long emails before, so I decided to combine a lot of information into a single reference webpage, which I can refer people to. But it’s also grown into a huge 14,000 word behemoth, which I hope will provide a quick reference as well as a deeper read for those that want it. And not to mention the tons of links it has to other writers and resources which I’ve learned from over the years.

Tim

https://timothyalanwhite.wordpress.com/how-i-became-a-game-writer/

New Project: Kandria

A little overdue careers update, although I did share the news on Twitter! From 1 November I’ve been officially freelancing again. I’m still working with Brightrock on the unannounced management game, for which there should be news to share this coming year. But I’ve also picked up a new gig on Kandria, an indie platformer RPG about androids in a post-apocalyptic world, which I’m super-psyched about.

I’ve been thinking about going freelance again for a while; I love the game we’re making at Brightrock, which is really taking shape, but I was beginning to feel that I’d be able to deliver my writing for the project without being full-time, especially if I reverted to a narrative focus (for the last year and a half I’ve also been assisting with game design, which has taught me much, but now I feel it’s time to re-focus on my core narrative interests and skillset). I also feel that the greater variety of projects I work on, the more I will develop as a games writer, which ultimately is to the benefit of all the projects I work on.

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